Question 1
5 out of 5 points
Which training technique has its roots back in the Middle Ages?
:
Question 2
5 out of 5 points
When the trainer believes a trainee has asked a question because the trainee really wants to answer but is hesitant, the trainer should respond using the______.
Question 3
5 out of 5 points
The main difference between a lecture and a lecturette is that the lecturette
Question 4
5 out of 5 points
The most frequently used training method (especially in smaller businesses) is
Question 5
5 out of 5 points
Which of the following learning processes identified in Social Learning Theory does the lecture, when done well, have the most impact on?
Question 6
5 out of 5 points
The difference between mentoring and coaching is
Question 7
5 out of 5 points
According to the text, business games have been developed and used for
Question 8
5 out of 5 points
_____ is the process of providing one to one guidance and instruction to improve the knowledge, skills, and work performance of the trainee.
:
Question 9
5 out of 5 points
According to the text, what is the biggest mistake made when using static media?
:
:
Question 10
5 out of 5 points
Which of the following training methods is most appropriate when both knowledge and skill are learning objectives?
:
Question 11
5 out of 5 points
Which of the following is NOT an example of static media?
Question 12
5 out of 5 points
____________ role-plays provide more details about the situation and the characters.
Question 13
5 out of 5 points
Developing a good demonstration requires
r
Question 14
5 out of 5 points
The main advantage a lecture has over printed text and video is the
Question 15
5 out of 5 points
Which of the following is most appropriate for training interpersonal skills?
Question 16
5 out of 5 points
A Learning Management System for e-training
Question 17
5 out of 5 points
The health and safety training programs offered as canned DVD training packages are
Question 18
5 out of 5 points
In Virtual Reality training, which of the following devices is NOT used to provide sensory information?
Question 19
5 out of 5 points
Simulator sickness refers to
Question 20
5 out of 5 points
Interactive Multimedia training can be used for
Question 21
5 out of 5 points
In developing an ET program, which three factors need to be considered?
:
:
Question 22
5 out of 5 points
Which of the following is NOT a delivery system for e-learning?
:
Question 23
5 out of 5 points
_____ refers to the programs ability to allow trainees to respond to questions.
:
:
Question 24
5 out of 5 points
The principles of programmed instruction
Question 25
5 out of 5 points
For training with a strategic knowledge objective, ______.
Question 26
5 out of 5 points
A major concern with ET is that
Question 27
5 out of 5 points
Which of the following is NOT a potential benefit for Electronic Training?
Question 28
5 out of 5 points
Self-paced learning is when the trainees
Question 29
5 out of 5 points
The main difference between Virtual Reality and Multimedia training is that in Virtual Reality training
Question 30
5 out of 5 points
The user interface is the _____ that allows the trainee to interact with the Intelligent Tutoring System.